Slave Market

Cost 13,000
Repair cost 5,200
Repair cost if ruined 10,400
  • +20% wealth from agriculture
  • +20% wealth from industry
  • Reduces slave population decline
  • +50% wealth generated by slaves
  • 250 wealth from local commerce
  • -8 public order per turn (squalor)
Building Chain (Massagetae, Roxolani, Royal Scythia)
Description

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a 'libertus' - gaining political freedom and even the opportunity to run for public office.

Requires
Buildings
Tech
Enables
Local Garrison
Faction Availability