Mineral Spring

Cost 1,800
Repair cost 720
Repair cost if ruined 1,440
  • 60 wealth from entertainment (culture)
  • +3 growth per turn
  • +3 public order per turn (sanitation)
Building Chain (Ardiaei (Pirates & Raiders), Arevaci, Arevaci (Hannibal at the Gates), Arverni, Arverni (Caesar in Gaul), Boii, Dacia (Emperor Edition), Galatia, Getae (Pirates & Raiders), Iceni, Iceni (Emperor Edition), Lusitani, Lusitani (Hannibal at the Gates), Marcomanni (Emperor Edition), Massagetae, Nervii, Nervii (Caesar in Gaul), Odrysian Kingdom (Pirates & Raiders), Roxolani, Royal Scythia, Suebi, Suebi (Caesar in Gaul), Tylis (Pirates & Raiders))
Description

Springs were areas of both practical and religious significance in the ancient world. In times when rivers were prone to contamination and subject to seasonal variations, springs provided a consistent source of pure water for a population. The necessity of water earned it a place in the mythology of many ancient religions, and the sight of this precious substance gushing out of the ground was enough evidence for many sites to be declared sacred. Legends sprang up to explain their origins and miraculous powers were often assigned to them, invoked by votive offerings of precious objects.