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Skills

When a general fights battles or an agent carries out their mission they gain experience. With enough experience behind them they will increase in rank and skill points will be issued. At this stage they may invest a skill point towards acquiring a new skill or upgrading an existing one, allowing you to shape a character's career path. Skills require one point per upgrade and one point before they are awarded. Certain skills are associated with specific ranks, meaning that they cannot be acquired until the character has reached that skill’s rank requirement.

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General Generals and admirals are used to command armies and fleets in battle. Their command rating influences the effectiveness with which their army or fleet fights. Generals can be assigned useful skills and household members or objects as they gain experience in battle and increase in rank. They can also be assigned cursus honorum offices to convey additional bonuses.
Commander
Strategist
Warrior
Admiral
General
Navigator
Tactician
Marine
Soldier
Cavalry Command
Naval Assault
Administration
Covert Action
Offense
Virtue
Infantry Command
Naval Support
Logistics
Siegecraft
Defence
Dread
Artillery Command
Mercenary Contacts
Despoil
Great Leader
Master Tactician
Fearless Warrior
Commander
Hegemon
Leader
Trainer
Despoil
Fighter
Leads the Charge
Spirit of Heracles
Administration
Master Tactician
Pathfinder
Strategist
Champion As military veterans, champions specialise in training troops and rousing military fervour. Through acts of subversion, they are able to impair the combat ability of enemy troops, inflict severe casualties against military targets, raid settlements, and rally slave populations to rebel against their masters.
Paragon
Partisan
Champion
Unity
Valour
Artifice
Stratagem
Strength
Warfare
Audacity
Militancy
Paragon
Partisan
Champion
Unity
Valour
Artifice
Stratagem
Strength
Warfare
Audacity
Militancy
Dignitary As respected pillars of society, dignitaries spread their culture whilst tending to both military and civic administrative duties. Through acts of disruption, they can undermine the abilities of enemy generals, hinder government and commerce, quash foreign cultures, and incite provinces to rebel.
Dignitary
Conspirator
Provocateur
Philosophy
Politics
Intrigue
Treachery
Doom
Propaganda
Demagogy
Martial Philosophy
Spy As experts in subterfuge, spies can move unseen and are key to improving military and provincial security. Through acts of subterfuge, they are able to inflict minor casualties against military targets, wreck supplies and buildings, steal enemy intelligence, and incite provinces to riot against their leaders.
Agent
Spy
Antagonist
Collaboration
Disruption
Furtiveness
Reconnaissance
Murder
Sabotage
Infiltration
Mass Poisoning
Administration
Administration
Admiral
Agent
Antagonist
Artifice
Artifice
Artillery Command
Audacity
Audacity
Cavalry Command
Champion
Champion
Collaboration
Commander
Commander
Conspirator
Covert Action
Defence
Demagogy
Despoil
Despoil
Dignitary
Disruption
Doom
Dread
Fearless Warrior
Fighter
Furtiveness
General
Great Leader
Hegemon
Infantry Command
Infiltration
Intrigue
Leader
Leads the Charge
Logistics
Marine
Martial Philosophy
Mass Poisoning
Master Tactician
Master Tactician
Mercenary Contacts
Militancy
Militancy
Murder
Naval Assault
Naval Support
Navigator
Offense
Paragon
Paragon
Partisan
Partisan
Pathfinder
Philosophy
Politics
Propaganda
Provocateur
Reconnaissance
Sabotage
Siegecraft
Soldier
Spirit of Heracles
Spy
Stratagem
Stratagem
Strategist
Strategist
Strength
Strength
Tactician
Trainer
Treachery
Unity
Unity
Valour
Valour
Virtue
Warfare
Warfare
Warrior