Town (Silk Market)

Cost 3,000
Repair cost 1,200
Repair cost if ruined 2,400
  • +15% wealth from all commerce
  • 200 wealth from local commerce
  • +3 growth per turn
  • +2 public order per turn
  • -4 food
  • 120 textiles
Building Chain (Antony's Rome (Emperor Edition), Lepidus' Rome (Emperor Edition), Octavian's Rome (Emperor Edition), Pompey's Rome (Emperor Edition), Rome, Rome (Caesar in Gaul), Rome (Hannibal at the Gates))
Description

The trade in luxury textiles in the ancient world was extremely lucrative as clothing and decorative fabrics became a sign of status and prestige. Silk was the jealously guarded secret of the Chinese for over two thousand years. Once the Silk Road was opened in the 1st century BC it proved highly desirable and, although considered by some immoral and decadent, soon became very profitable. Despite this, western cultures did not obtain the secret of making silk for themselves until 550AD.