Select a Culture

Roman Buildings

Province Capital

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
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Amber

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
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Glass

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
   

Gold

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Grain

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
   

Horse

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Iron

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
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Lead

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Leather

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
    

Lumber

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
   

Marble

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
    

Olive

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
    

Purple Dye

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
   

Silk

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Minor Settlement

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
     
 
 

Wine

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
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Port

A faction can strengthen its naval power or expand its trade and fishing output via the port building chain. Ports can be specialised accordingly.
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Recruitment

Factions can develop the military chains in both their provincial and regional capitals to increase the number of unit types available for recruitment.
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Training

The training chain enables a faction's army to develop the skills needed to overcome seemingly insurmountable odds and endure lengthy campaigns in foreign lands.
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Siege

Civilised factions can develop the military equipment chain at their provincial capitals beyond the humble workshop and towards the production of bigger and better siege weapons.
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City Centre

The city centre chain enables civilised factions to improve the facilities at their provincial capitals by developing trade and food production, or further exploiting their slave workers.
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Town Centre

The town centre chain enables civilised factions to trade or entertain in their regional capitals.
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Minor Settlement

The mining chain enables the construction of income-producing mine buildings within regional capitals.
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Industrial

The industrial chain enables the construction of manufacturing buildings within the provincial or regional capital.
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Agricultural

The agricultural chain enables the construction of farming or animal husbandry buildings within the provincial or regional capital.
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Sanitation

A civilisation is judged by its levels of sanitation and hygiene, as few look up to those who wallow in filth. This is reason enough for a faction to develop the sanitation chain within its provincial capitals, increasing both happiness and cultural conversion rate.
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Religious

By constructing buildings from the religious chain civilised factions can call on their deities to influence public order and cultural conversion, or even increase trade within a province.
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