Marcomanni (Emperor Edition)
|Warrior Society: +1 public order for every war against a neighbouring faction|
|Marauders: +20% income from raiding and sacking|
In 58BC, The Gauls of the Arverni and Sequani were at war with their Aedui neighbours, and sent for help across the Rhine. The Marcomanni formed a significant part of the 15,000-strong warband that answered the call under the leadership of Ariovistus, and put a swift end to the struggle. To the Gauls’ dismay, the Germanic tribesmen refused to leave, demanded a vast area of the fertile land they had helped to win, and settled a further 120,000 of their people. The Marcomanni were later driven back over the Rhine by Julius Caesar, and the memory of those fertile and bountiful lands torture them still.
The death of their vanquisher and the resultant disarray in the Roman Republic has provided the perfect opportunity for them to reclaim these lands… but why should they stop there? The warriors of the Marcomanni are feared throughout the civilised world. Indeed, when Caesar’s soldiers discovered who they were facing they wrote their wills the day before marching against them.
The Germanic society to which the Marcomanni belong revolves around warfare, and leaders rise in accordance with martial prowess. Their mobility gives them an advantage over other tribal peoples of the age. The Marcomanni’s constant search for new land means they can migrate the tribe at almost a moment’s notice; indeed, they are terrifying invaders and almost impossible to break and conquer.
- Disdain for Foreign Cultures: +25% public order penalties due to presence of foreign cultures
- Venerable Elders: +3% tax rate
- Tribal Conquerors: +10% morale for all units during battles against barbarian tribes