Spies

Introduction

Spies are subterfuge experts, recruited via the recruit agents button when a settlement is selected. They can be recruited anywhere in your empire and are invisible to the enemy until detected. Spies are vulnerable to champions and exceptionally effective against dignitaries.

Military Intelligence

Once embedded in its ranks your spy can improve the cunning of a friendly army, also reducing the chances that a hostile action against it will be successful. Cunning influences a general’s manoeuvrability on the field, whilst also affecting the cooling down time of his special abilities. On the campaign map it increases line of sight, repels zealous agent actions, and improves ambush capabilities. The success of this action is dependent on your spy’s cunning, which can be increased through the acquisition of skills, character traits, and their household members or objects.

Counter-intelligence

Spies deployed in friendly regions can detect hidden enemies and reveal information about foreign armies. The effectiveness of this action is dependent on your spy’s cunning, which can be increased through the acquisition of skills, character traits, and the presence of any household members or objects they may have.

Intercept Orders

Your spy uses his authority to get access to orders issued to the target army, thus revealing the location and line of sight to another army, settlement or agent of the same faction. If there is nothing left to be revealed, the orders will involve a hitherto undiscovered faction. This action can also reveal the location of hidden armies. Authority can be increased via skills, traits and the presence of members of, or objects from, your spy’s household.

Poison Provisions

Your spy attempts to poison the target army’s supplies, affecting all units within it. . The effectiveness of this action is dependent on their cunning, which can be increased through the acquisition of skills, character traits, and the presence of any household members or objects they may have.

Wreck Baggage Train

Your spy uses zeal to damage baggage and equipment belonging to the target army, temporarily diminishing the quality level of one item for all units within it. Certain skills, character traits or household members or objects can increase the effectiveness of this action.

Intelligence

When a spy is deployed in a province they can detect hidden armies or agents, reduce repression, reduce tax income, and make its regions more vulnerable to agent actions. The effectiveness of this agent action is dependent on the spy’s cunning and certain skills, traits and household members or objects they may have acquired.

Promote Disorder

The spy uses their authority to cause civil disorder in the target province, increasing unrest from squalor and taxation whilst they remain within its settlement. This creates a decline in public order that will eventually lead to riots. The effectiveness of this agent action is dependent on the spy’s authority and certain skills, traits and household members or objects they may have acquired.

Poison Wells

Your spy uses cunning to poison the wells in the target province, causing damage to all units within its local garrison. This also reduces the settlement’s ability to hold out when under siege. The success of this agent action is dependent on the spy’s cunning and any skills, traits and household members or objects they may have.

Commit Arson

Your spy inflicts considerable damage to a single building within a target settlement. Targeting gates will open them in preparation for a siege attack, whilst sabotaging a port will inflict minor attrition damage to any garrisoned fleet. The success of this agent action is dependent on the spy’s zeal and any skills, traits and household members or objects they may have.

Solicit Traitor

The spy uses their authority to seek out a third party to eliminate the target. The spy’s level of authority, along with the zeal of the target character, will influence the success of this action. Authority can be increased by the presence of skills, character traits, and household members or objects.

Poison

Watching from the shadows, your spy attempts to poison the target character. The spy’s cunning, along with the authority of the target character, will influence the success of this action. Cunning can be increased through skills, character traits, and the presence of household members or objects.

Concealed Blade

Your spy gets close to the target character before killing them with a hidden knife. Their zeal, along with the cunning of the target character, influences the success of this action. Zeal can be increased via the acquisition of skills, character traits, and the presence of household members or objects.

Persuasion

Your spy will attempt to use strength of character to persuade the target character to act in your faction’s favour. Their level of authority, along with the zeal of the target character, influences the success of this action. Authority can be increased through skills, character traits, and household members or objects.

Temptation

Trickery can be a powerful weapon. Your spy uses authority to tempt their target to act in your faction’s favour. This authority, along with the zeal of the target character, determines the success of this action. Authority can be increased via skills, character traits, and any household members and objects they may have.

Coercion

The threat of brutal violence can be persuasive when attempting to influence a vulnerable target. Coercion depends on your spy’s level of zeal, along with the cunning of the target character. Zeal can be increased through the acquisition of skills, character traits, and household members or objects.