Champions

Introduction

Champions are heroic warriors and experts in military matters. They are recruited via the recruit agents button when a settlement is selected and military technologies have been researched. Champions are vulnerable to dignitaries and especially effective against spies.

Military Training

The presence of a champion within a friendly army can boost their zeal and increase the experience for all units within it whilst the agent remains in its ranks. Military training increases the zeal of an army’s general and his bodyguard and enables the war cry ability. It also increases the experience of the entire army, as well as the melee damage and missile damage inflicted by it. The effectiveness of this action is dependent on your champion’s zeal and certain skills, traits and household members or objects they may have acquired.

Military Fervour

The champion improves public order within the target province by their presence, also reducing recruitment costs, and increasing protection against authoritarian agent actions. The effectiveness of this agent action is dependent on your champion’s zeal, which can be improved by certain skills, traits, and the household members or objects they may have acquired.

Show of Force

The champion uses authority to reduce the morale of all the troops in the target army, whilst also diminishing the impact of their charge on the battlefield. Your champion’s authority can be increased with skills, character traits, and the presence of household members or objects.

Harass

Your champion harasses the target army, reducing the melee attack and defence abilities of all units within it, along with the firing rate of any missile units it may contain. The effectiveness of this action is dependent on your champion’s cunning, which in turn varies due to skills, character traits, and any household members or objects that may accompany them.

Assault Patrol

The champion singles out an individual unit within its target army, inflicting significant damage. The success of this action is dependent on your champion’s zeal, which in turn varies due to skills, character traits, and any household members or objects that may accompany them.

Guerrilla Activity

Your champion’s presence reduces public order in the target province. It can also increase recruitment costs and its constituent regions more vulnerable to authoritarian agent actions. The chances of this action’s success depend on your champion’s zeal, which is in turn affected by their skills, character traits, and the presence of any household members or objects they may have.

Rally Slaves

Whilst inside a settlement, your champion’s presence increases unrest amongst the slaves living there. This creates a continual decline in public order that will eventually lead to a slave revolt. The success of this action is dependent on your champion’s authority, which varies depending on the skills and character traits they have acquired, in addition to the presence of any household members or objects.

Raid

Your champion inflicts minor damage to all buildings within a settlement whilst also freeing a number of slaves, reducing the target faction’s labour force. The success of this action is dependent on your champion’s cunning, which can be improved by skills, character traits and the presence of any household members or objects they may have.

Assault Town Watch

The champion singles out an individual local garrison unit within its target settlement, inflicting significant damage. The success of this action is dependent on your champion’s zeal, which in turn varies due to skills, character traits, and any household members or objects that may accompany them.

Single Combat

The champion challenges their target to a duel. Their level of authority, along with the zeal of the target character, will influence the success of this action. Authority can be increased through the acquisition of skills, character traits, and any household members or objects.

Marksmanship

Your champion attempts to wipe out his target from a distance. Their level of cunning, along with the authority of the target character, will influence the success of this action. Cunning can be increased through the acquisition of skills, character traits, and any household members or objects.

Slaughter

There is no place for subtlety when your champion charges at the target to brutally kill them. His level of zeal, along with the cunning of the target character, will influence the success of this action. Zeal can be increased via the acquisition of skills, character traits, and any household members or objects your agent may have with them.

Persuasion

Your champion will attempt to use strength of character to persuade the target character to act in your faction’s favour. Their level of authority, along with the zeal of the target character, influences the success of this action. Authority can be increased through skills, character traits, and household members or objects.

Temptation

An attempt to manipulate a foreign agent through underhand trickery can work very well against an unsuspecting target. Your champion’s cunning, along with the target’s zeal, determines its chances of success. Cunning can be increased via skills, character traits, and the presence of any household members or objects.

Coercion

The threat of violence can be very persuasive when attempting to coerce a target onto a course of action decided by you. Your champion’s zeal, along with the cunning of the target character or the strategic abilities of the target general, will determine the success of this action. Zeal can be increased through the acquisition of skills, character traits, and household members or objects.