Assault Tetreres, Mercenary Italian Spearmen

Recruitment Cost 640
Upkeep Cost 480
Ship Health 825
Ship Speed 5
Melee Attack 18
Weapon Damage 25
Melee Defence 55
Armour 65
Health 50
Strengths & Weaknesses
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Description

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.

Requires
Regions
Roma Ariminium Asculum Beneventum Narona Brundisium Dyrrachium Roma Ariminum Delminium Arretium Neapolis Salona Epidamnos Iader Cosentia Velathri