Select a Culture

Roman Buildings

Provincial Capital

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Fish

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Glassware

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Gold

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Grain

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Leather

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Iron

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Limestone

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Marble

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Olive Oil

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Purple Dye

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Silk

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Lead

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Timber

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Market

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Wine

The capital chain is vital to both economic and population growth within your empire, helping to maximise income from local resources.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Port

A faction can strengthen its naval power or expand its trade and fishing output via the port building chain. Ports can be specialised accordingly.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Port (Minor)

A faction can strengthen its naval power or expand its trade and fishing output via the port building chain. Ports can be specialised accordingly.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Recruitment

Factions can develop the military chains in both their provincial and regional capitals to increase the number of unit types available for recruitment.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Training

The training chain enables a faction's army to develop the skills needed to overcome seemingly insurmountable odds and endure lengthy campaigns in foreign lands.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Equipment

Civilised factions can develop the military equipment chain at their provincial capitals beyond the humble workshop towards large-scale production of arms and armour.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Recruitment

Factions can develop the military chains in both their provincial and regional capitals to increase the number of unit types available for recruitment.
Level 1 Level 2 Level 3 Level 4 Level 5
 

City Centre

The city centre chain enables civilised factions to improve the facilities at their provincial capitals by developing trade and food production, or further exploiting their slave workers.
Level 1 Level 2 Level 3 Level 4 Level 5
 
 

City Centre

The city centre chain enables civilised factions to improve the facilities at their provincial capitals by developing trade and food production, or further exploiting their slave workers.
Level 1 Level 2 Level 3 Level 4 Level 5
 
 
 
 
 

Industrial (Minor)

Industrial (Minor)
Level 1 Level 2 Level 3 Level 4 Level 5
 

Industrial

The industrial chain enables the construction of manufacturing, farming or animal husbandry buildings within the provincial or regional capital.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Agricultural

The agricultural chain enables the construction of farming or animal husbandry buildings within the provincial or regional capital.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Sanitation

A civilisation is judged by its levels of sanitation and hygiene, as few look up to those who wallow in filth. This is reason enough for a faction to develop the sanitation chain within its provincial capitals, increasing both happiness and cultural conversion rate.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Sanitation

A civilisation is judged by its levels of sanitation and hygiene, as few look up to those who wallow in filth. This is reason enough for a faction to develop the sanitation chain within its provincial capitals, increasing both happiness and cultural conversion rate.
Level 1 Level 2 Level 3 Level 4 Level 5
 
 

Religious

By constructing buildings from the religious chain civilised factions can call on their deities to influence public order and cultural conversion, or even increase trade within a province.
Level 1 Level 2 Level 3 Level 4 Level 5
 

Religious

By constructing buildings from the religious chain civilised factions can call on their deities to influence public order and cultural conversion, or even increase trade within a province.
Level 1 Level 2 Level 3 Level 4 Level 5
 
 
 
 
 
 

Religious (Minor)

By constructing buildings from the religious chain civilised factions can call on their deities to influence public order and cultural conversion, or even increase trade within a province.
Level 1 Level 2 Level 3 Level 4 Level 5