Town (Horse Breeders)
|Repair cost if ruined||1,680|
- Level II horses (+10% cavalry speed) upon recruitment
- 60 wealth from livestock (agriculture)
- +2 growth per turn
- -2 food
Building Chain (Athens, Baktria, Carthage, Carthage (Hannibal at the Gates), Cimmeria (Black Sea Colonies), Colchis (Black Sea Colonies), Egypt, Egypt (Emperor Edition), Epirus, Macedon, Massilia (Black Sea Colonies), Pergamon (Black Sea Colonies), Pontus, Seleucid, Sparta, Syracuse, Syracuse (Hannibal at the Gates))
A source of food, a symbol of wealth, a beast of burden and a tool of war, the horse was one of the most versatile commodities in the ancient world. Equus ferus’ role was tied to its physical form – the small, early horse could only be used to pull primitive chariots. Larger, faster horses were later bred and used by skirmishers to chase down troops, but it was not until the development of more muscular breeds that shock troops such as the Macedonian Companions and cataphracts came into being. Their long lances and heavy armour made these new-style heavy cavalry units deadly against infantry, fundamentally changing the nature of warfare forever.