Farm

Cost 2,000
Repair cost 800
Repair cost if ruined 1,600
  • 80 wealth from farming (agriculture)
  • 10 food
  • -3 public order per turn (squalor)
Building Chain (Ardiaei (Pirates & Raiders), Arevaci, Arevaci (Hannibal at the Gates), Arverni, Arverni (Caesar in Gaul), Boii, Dacia (Emperor Edition), Galatia, Getae (Pirates & Raiders), Iceni, Iceni (Emperor Edition), Lusitani, Lusitani (Hannibal at the Gates), Marcomanni (Emperor Edition), Nervii, Nervii (Caesar in Gaul), Odrysian Kingdom (Pirates & Raiders), Suebi, Suebi (Caesar in Gaul), Tylis (Pirates & Raiders))
Description

Not only did the Celts develop a field system that made it possible to clearly define the boundaries between farms, they also made machines that were far more advanced than those used by the Romans or the Greeks. The Celtic plough had a coulter, a sharp blade that turned the soil over on itself. This allowed farmers to work land that had previously been inaccessible to arable farming. A wide variety of crops were grown by the Celtic people, depending on the local climate and soil. For example, the Picts of Scotland were unable to grow olives and grape vines like the Gaulish tribes of the Po Valley; they relied instead on the raising of sheep for food and wool.