Attacking The Enemy

Attacking with Armies

An army can attack another army, a port or a settlement. An attack on a settlement will result in a siege taking place. If the target is further away than your army's movement extent will allow, it will take more than one turn to reach it and launch an attack. Once an army has reached its target the battle panel will be displayed, prompting you to fight on the battlefield, resolve the battle automatically, withdraw or lay siege (when appropriate).

Attacking with Fleets

You can attack a fleet belonging to another faction when it is within your zone of control by right-clicking on it. If the target is further away than your fleet's movement extent will allow, it will take more than one turn to reach it and launch an attack. Once a fleet has reached its target the battle panel will be displayed, prompting you to fight, resolve the battle automatically or withdraw.

Zones of Control

All armies and fleets have a zone of control, represented by the circle displayed around them. They are prompted to respond to any hostile activity that takes place within it. You cannot enter a zone of control unless you are attacking the army within it.

Reinforcements

If it is possible for one army to reinforce another this is indicated by a yellow line that connects them when you mouse over either army. If a red line appears between two armies it means they are enemies within each other’s zone of control.

Destroying a Faction

In Total War: ROME II, when you capture a faction’s last settlement they are not automatically destroyed. Any remaining forces will immediately begin suffering attrition and will dedicate their time to trying to recapture a region in order to re-establish themselves as a viable faction.

The Battle Panel

The battle panel presents you with several options for resolving the upcoming battle - fighting on the battlefield or seascape, resolving the battle automatically via a comparison of each force's statistics and withdrawing from the fight. If you withdraw when attacked there is a good chance that the attacking force will attack you again. If you have attacked a provincial capital there will also be options to continue the siege, to break it off, and to construct siege engines on-site for assaulting enemy settlements. Note that siege engines take a number of turns to complete before use. If you have more than twenty units they will automatically be fielded as a single force. If you wish to field twenty units and have any others appear as reinforcements you must uncheck the box on the battle panel.

Fighting Battles

Select this option to fight in 3D on the battlefield. The topography of the battlefield is a direct representation of the corresponding area on the campaign map where the attack was made.

Auto-resolving Battles

Select the auto-resolve option to automatically determine the victor without fighting the battle personally. Auto-resolving compares the statistics of all the units or ships involved to calculate who has won.

Auto-resolve Stances

When auto-resolving a battle, you can give high level instructions to your generals on how to fight the upcoming battle by selecting a battle stance first. Comparing the composition of each army before choosing the stance best suited for the situation ensures a much better result. The balanced battle stance enables armies to retreat from the battle and, unlike other stances, doesn’t give bonuses or penalties to either the attacker or defender. The following stances are possible:

Aggressive Stance

The adoption of aggressive stance ensures your units try to rush the enemy and won’t let them escape the battle. When using it, the following bonuses and penalties are applied: cavalry and other mounted units receive an attack bonus, whilst enemy spear infantry receive a bonus when fighting against them; missile units on both sides have their effectiveness reduced; your units get a global attack bonus, whilst the enemy gets a defence bonus; retreat is not an option for either side, so expect casualties to be high.

Additionally, in sieges, if attacking, the more siege engines you have (towers, ladders, etc.), the more effective your spear and melee infantry become; if defending, the walls offer less protection, but the more spear and melee infantry units you have, the smaller the enemy’s bonuses for their siege artillery (onagers, ballistas, etc.)

Protective Stance

Adopting protective stance ensures your units take a defensive position, advancing slowly in formation. They will attempt to retreat if things get out of control and won’t try to chase down retreating units to avoid getting enemy tricks and ruses. When using it, the following bonuses and penalties are applied: your spear infantry receives a bonus when fighting against cavalry, whilst mounted enemies get an attack bonus; missile units on both sides have their effectiveness increased; your units get a global defence bonus, whilst the enemy gets an attack bonus; forces will attempt to retreat if they suffer considerable losses.

Additionally, in sieges, if attacking, the more siege artillery you have (onagers, ballistas, etc.), the more effective your spear and melee infantry will become; if defending, the more spear and melee infantry you have, the smaller the enemy’s bonus for their siege engines (towers, ladders, etc.)

The Retreat Button

The retreat button enables you to avoid fighting a battle if you think you cannot win. If under attack it is usually only possible to use the button once, so if the enemy attack again in the same turn you will be forced to face them in battle.

Battle Replays

Immediately after a battle has ended there is an option to save a replay of it to watch later or play again. There is also an option to re-fight the battle if you want to change its outcome!

Post-battle Statistics

When a battle is over the post-battle statistics panel is displayed. Numbers of deployed troops, casualties, survivors, and captives/kills are displayed here, along with the options to occupy or loot if you have captured a settlement.

Famous Battle Markers

After a heroic or crushing victory a commemorative statue will appear on the campaign map at the site of the battle. Mouse over it to see a tooltip containing the details.