Potter's Workshop

Cost 5,000
Repair cost 2,000
Repair cost if ruined 4,000
  • +9% wealth from all commerce
  • 320 wealth from manufacturing (industry)
  • -8 public order per turn (squalor)
Building Chain (Ardiaei (Pirates & Raiders), Arevaci, Arevaci (Hannibal at the Gates), Arverni, Arverni (Caesar in Gaul), Boii, Dacia (Emperor Edition), Galatia, Getae (Pirates & Raiders), Iceni, Iceni (Emperor Edition), Lusitani, Lusitani (Hannibal at the Gates), Marcomanni (Emperor Edition), Massagetae, Nervii, Nervii (Caesar in Gaul), Odrysian Kingdom (Pirates & Raiders), Roxolani, Royal Scythia, Suebi, Suebi (Caesar in Gaul), Tylis (Pirates & Raiders))
Description

The tribes of ancient Europe kept very few written records, so much of what we know of their way of life comes from archaeological discoveries. For example, we know that the ancient Celts fired pots in kilns that allowed air, or rather oxygen, to be introduced, thus allowing the potter to control the colour of his work. It is clear from later finds that potters learnt that the introduction of liquid to the clay, before firing, could also affect its colour, and this led to new and more complicated patterns emerging. The differences in pattern design also reveals the differences between the tribes. Pottery discovered in Gaul and Britannia tends to favour elaborate scenes of hunting, sports or deities compared to the more basic patterns found in other areas of Europe.